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Dietide Conflict

March 14, 2011 - Home
Dietide Conflict

Development Time: 4 months

Team size: 3

Engine: Unity 3d

Position: Lead Designer

The Dietide Conflict is a turn based strategy game where the player has control over one of two warring factions. Each faction is drastically different, giving a keen strategist a lot of options to work with.

On this project I acted as the lead designer. It was created during a single semester of my Senior year with a team of three people. Unfortunately, the project was canceled and was not developed any further than a prototype. The game is a turn based 3d strategy game in which two rival factions are vying for power on a war torn planet. The two factions are the Sanguinites and the Apotheosites. The Sanguinites are a race of workers who have been subjugated for centuries. They rise up and rebel against their overseers, the Apotheosites, and start a bloody coup in hopes of gaining their independence. This will not be easy, however, because the Apotheosites have the ability to tap into the natural energies of the planet, and to use those energies a weapons. To combat the Apotheosites and their abilities, the Sanguinites use modified construction vehicles as war machines. The end result is a battle ravaged planet, at which point the player must pick a side and fight.


This is a screen shot of the selection screen, which is where the player can choose which faction to play as either the Sanguinites or the Apotheosites.


This is an image of the initial unit stage, where the player can select units to deploy onto the battlefield. Only the General is capable of adding troops to the battle, so you must protect him at all costs.


The battle lines are moments from meeting. Each unit is capable of dealing out a lot of damage, and this particular fight is all about being close and personal, with each faction assaulting with “Tanks.”


Both lines have met and now destruction is imminent.


The “Tank” units are capable of only melee combat, but the General, as seen here, has a large flak cannon to help even the odds against the encroaching horde.


The battle lines are moments from meeting. Each unit is capable of dealing out a lot of damage, and this particular fight is all about being close and personal, with each faction assaulting with “Tanks.”


Once an enemy unit has taken enough damage it will explode, said explosion can be seen here.

My other contribution to this game was in the form of audio assets which I created through Audacity. To find those you can click here, and listen to my attempts at creating a deeper voice than I’m naturally inclined to producing…it’s pretty funny, I must admit.